2009年3月29日星期日

Atlantica:The strategies of Free league

I just started doing free league in Atlantica Online and it is a lot of fun.Below are the strategies about the free league.If you are interested in it,just read now.
- monk and exos are very important in free league. Monks are made to keep your main alive and keeping your characters from being stunned and protects them from magic. Exos are for silencing spellcasters from either healing or doing AOE skills. Do Holy Guard and Mana Seal as much as possible.
- Every lineup must have a viking! You cant go wrong with their high def (but low magic def) and freezng axe!
- learn to switch your characters!
- good strategy always defeats good equips
More guide will be with you, please pay attention to us!
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Give credit to jokerjester

Kaidis's Atlantica Online Fighting Boss Guide

Want to hunt bosses in Atlantica online? Learn the following guides: Kaidis's Atlantica Online Fighting Boss Guide. Hope it can help you when you fight..
1st Boss "Dark Fairy" in Forest of Fairies for lv 1~12 ; I killed it at lv10
1) Very Easy Fight 2) There are monsters that keep revive others. Kill them first. 3) Focuse on 1 raw and freezed Boss's line, and kill the rest of monsters. 4) If you going for all Archer, just focus on Boss. 5) If you use scroll called Dark Magic Scroll twice, the monster get wiped out.
2nd Boss "Western Witch" in China Dungeon for lv13~21; I killed it at lv18
1) Very Easy Fight 2) Boss uses skill Heal. 3) Easy fight if you kill the Archers first.
3rd Boss "Dragon" in under sea castle for lv22~28; I killed it at lv24
1) Easy~Tough Fight 2) Boss uses strong wide range skill. 3) I started as using Silence Scroll. Main attacks with Swordman because these monsters are weak against Fire element.
4th Boss "Naga Queen" in India Dungeon for lv29~36; I killed it at lv34
1) Easy~Tough Fight 2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the Monster is far away. 3) Another option is start the battle and use a scroll called Summon monster Scroll. As long as it activate before the monster join Boss, it will join your party. The fight will be easy after then.
5th Boss "Spider King" in Nest of Insects for lv37~43; I killed it at lv38
1) Easy~Tough Fight 2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the Monster is far away. 3) Another option is start the battle and use a scroll called Summon monster Scroll. As long as it activate before the monster join Boss, it will join your party. The fight will be easy after then.
6th Boss "Naraka" in Mohenjodaro's Grave for lv44~51; I killed it at lv43
1) Easy~Tough Fight 2) I let 3 Gunners to clear the middle raw, and then freezed 1st and 3rd line with Biking and my Freeze skill. 3) I let Female Shaman cast Berserk on 2nd line for 3 Gunners. 4) Biking and I kept using Freeze on 1st and 3rd line. 5) Every monsters got wiped out by 3 Gunners at 5th turn.
7th Bosses "Elizabeth" and "Dracula" in Dracula's Castle for lv52~58; I killed them at lv52
"Elizabeth"; I killed her at 2nd try
1) Easy~Tough Fight 2) Remember: Do not use skill on "Elizabeth" because she get heal from it. Biking's Freeze is OK as long as you use it for stun. 3) I used same strategy as 6th Boss "Naraka" 4) I also used Silence Scroll just in case.
"Dracula"; I killed him at 3rd try
1) Incredibly Tough: You just want to be lucky to defeat this guy. 2) There are monsters that keep revive each other. Make sure to kill them first. 3) I used same strategy as 6th Boss "Naraka". Left raw 1st line Biking and 2nd line Gunner got killed instantly. Rest of 1st line two Sword man barely alived with Female Shaman's Heal. 4) Your choice of using Female Shaman's Beserk or not, but fucus on middle raw. 5) Only 1 Sword Man, 1 Gunner, 1 Female Shaman, 1 Monk, and I were alived after defeat the Boss "Dracula".
8th Boss "Minotaurus King" in Creta Maze for lv 59~64; I killed it at lv59 after 3rd try (at our website, Atlantica power leveling for level 1-60 just need 6.5days)
1) Incredibly Tough: It uses Incredibly Strong Attack. Immune to Biking's Freeze skill. 2) You just need to be lucky. Praise to god for Boss won't use skill in 2nd or 3rd turn. 3) In my case, I used Beserk on 3 Gunners. They wiped out the monsters but they also got wiped out by the Boss. 4) Start from 1st line Biking, rest of 1st line member got wiped out, too. 5) I barely defeat this guy and only 1 Female Shaman, 1 Monk and I survived. * I did not used any scroll on this fight, it would've been easier if I did.

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This guide is made by Kaidis. So credit go to Kaidis.

Atlantica Online: Artillerymen's Strategy

The source is from here.
If players in Atlantica Online didnt choose an artilleryman as their main character, they won't be able to get them very early.
1. Before level 20, players should be able to place artillerymen in the second row and even leave them exposed without much concern.
2. After level 20 upgrades(Atalantica power leveling,Atlantica gold), the monsters the player faces and the other units available make the artilleryman a defensive liability.
At that point, he must be behind at least one other unit if not on the back row for his safety.
3. Though their attacks are weaker than other ranged units on individual targets, the artilleryman's ability to damage a whole row in one attack should not be dismissed.
4. Players can open with the artilleryman's attack and then finish with melee characters, (goldceo.com)If the artilleryman falls behind in XP, players can just proceed in the reverse order, letting the artilleryman get several kills (and higher XP) in one shot.
5. Having an entire row of artillerymen is not a horrible idea when fighting multiple enemies at once. However, an archer is a better choice of ranged fighters for single tough targets, such as bosses.
6. As Rank C units become available, the player gains access to cannoneers. In the end, cannoneers are slightly better than artillerymen and can stun enemies, but players may find that an upgraded artilleryman still has use and that the Deep Insight skill has value in some fights

Atlantica:Guild Points and Guild Experience

Here I will describe the difference between Guild Points and Guild Experience in Atlantica Online.If you don't know it,just reading up now.
Guild exp is used to level up your guild. Leveling up your guild has the following effects: 1. Your guild capacity increases, eventually up to 50. 2. You gain officer slots. You can have 1 officer for every 5 guild levels, up to a maximum of 5. 3. You gain the ability to enter guild dungeons at level 11. 4. Your guild becomes safe from deletion (provided someone logs in at least every 15 days) once you hit 16. 5. At level 50, you gain the guild buff. It starts at 1% to atk and workload, and gives an additional 1% every 10 levels after that. Unlike title buffs, the guild buff is always on. It also adds to any running title buff, making it very powerful if you can make it to the upper guild levels.
Guild points are essentially a special kind of guild currency. You can spend them to: 1. Bid on towns - this is where you'll likely be using the overwhelming majority of your points, unless of course you decide to sell GP instead. 2. Buy guild manuals - these allow you to transfer points to other guilds, a service which you'll of course charge a significant amount of Atlantica gold for. 3. Buy keys to run guild or nation dungeons.
Hope this help.Credit to Mwrip
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Atlantica: The Role of the Artilleryman

The Artilleryman in Atlantica essentially has one overall function in a player's party. This is to deal out area-of-effect damage. Additionally, the Artilleryman can fire upon any unit at all in the enemy's formation, which gives the class a bit of a sniper role as well.
If there is a wounded opponent in the rear ranks of an enemy's formation, the artilleryman can oftentimes do a great job of finishing them off.
In your own formation, you're going to want to have your Artilleryman in the back ranks, protected by melee mercenaries or other tougher mercenaries.
Even a Monk or a Shaman can oftentimes tank more successfully than an Artilleryman. Ranged mercs are simply quite weak when it comes to staying alive in a battle,(goldceo.com) though their capability to bring damage into the enemy's back ranks is a worthy tradeoff for this.
The Artilleryman is also an excellent choice for a main character class. The skills Deep Insight and Chaos Wind are quite deadly when pumped up completely with skill books, (goldceo.com)and an Artilleryman main is actually a pretty tough customer.
Additionally, stun AoE builds are some of the stronger PvP builds in late game PvP, and the Artilleryman is an excellent addition to such a build. A nonmain Artilleryman is much weaker than a main character Artilleryman, so it's absolutely worth consideration to make your main an Arty.
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Source is from here.

The tactical battle of Atlantica

Hello,players.Here is Goldceo.
In Atlantica,the battle system is unusual for its genre in that it uses a turn-based system.
1.When a player character and an enemy character come into contact with each other on the game map, both parties are transported into a miniature instance where the battle takes place. For outside players, the involved parties appear as stationary, with a symbol floating over the combatants' heads to indicate combat. In this state, both parties, computer-controlled foes as well as human players, can receive assistance from up to two additional allied parties that can enter the battle at any time. This can lead to large battles of up to 27 monsters versus 27 heroes (3 players, 24 mercenaries).
2.The game is classically turn-based in that only one side can take action at a time and those actions take immediate effect. However, each character also has a certain speed represented by action points; that means that slower characters may have to skip some turns to reach a threshold value of action points while fast-moving characters have to skip fewer turns or none at all. Additionally, magic effects can also modify the amount of action points a character has to allow fine-grained control of speed effects. Each party can never have more than 5 characters act during a turn, even if more than 5 characters have sufficient action points.
3.The characters of each party are positioned on a 3x3 grid. Positioning the characters is an important decision, because different weapons and skills have different attack patterns. The player can change the position of his/her characters during a battle if desired.
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Atlantica:skill raising

There is helpful skill raising for Atlantica players.if you are interested in it.just look through.Hopeful the article can help you.
As tempting as it may be to try to teach your Hero and Merc's every skill available to them. It's not a really good idea for two reasons.
1) Mana. In the cast of the Monks protection spell. That is auto cast at the start of your turn. The higher in level it is the more mana it eats. Meaning you'll be sitting alot or chugging alot of MP potions.
2) Deluded Characters. You get 1 skill point per level. Teaching and raising skills causes them all to be rather weak. As you are spreading points between skills instead of focusing it into one. So where as my Swordsman lvl 40 Flame Sword is doing 480 dmg. Your Swordsman lvl 28 Flame Sword is doing 200 dmg. Because you dumped the rest of your points into DarkSeed and Guard Dispel. Stay Focused, and plan ahead. The books to remove skills points are expensive, and they only remove one point at time.
Have a good day in game...
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Atlantica guide:Town Statistics

Below are the town statistics guides of Atlantica Online.If you are interested in,read the following info...
Monthly Income = Current population *16
That's it. Income is solely based on population. Neither commerce nor industry contribute to income.
Satisfaction is the average of the 5 contributing factors (commerce, industry, culture, health, and security). The contributing factors are capped at 100.
The contributing factors for satisfaction are calculated by
(current point value)/(population/1,000)

The two important factors with Food are Farms and Storage.
Every March and September, the Storage is filled to the limit of your farms.
Every month except March and September, food equal to (population/1,000) is removed from Storage
If there is not enough food at the start of a month, the city will not pay its taxes.
**There is no point having more farms than storage. You get no benefit.****If you demolish your warehouse, the current food is not destroyed, but no new food is added to the stockpile**

Population leaves town = 100 - satisfaction rate, but never less than 10.
Higher satisfaction rate means less people leave town and you have a better chance at increasing population.
Speculation - an immigrant is generated from your town every time an immigrant is generated/recruited to come to your town. (needs verification)
Speculation - the higher your satisfaction, the more likely an immigrant will be created with your town as the destination. (needs verification)
Speculation - immigrants appear to be generated in waves game-daily
Hope this help,more guides from THEpowerlevel.com.The related page:Atlantica gold and Atlantica powerleveling

Source from here

Simple Atlantica Online Guild Guide

As a beginner in Atlantica online, you need a guide on Atlantica online build? OK, hope this guide can help you, although it is simple.

You can make a guild at level 20. (Guild Office on any town) pay 50k (Put a name that people are going to like)
1. Recruiting: you can invite by clicking on the community scroll and then guild a invite with a space for the name of player you would like to invite.

2. Leveling your Guild: Your guild will level up as you do guild quest and other factors as getting experience and guild crafting.

3. Officers: you can have officers up to 5 and one Chief Officer you gain access to this every 5 levels and at 20 you get Chief Officer.
Officers can do guild craft, take from guild craft and also recruit by inviting, Chief can do all this plus withdraw.

4. Level 20 you can start having guild meetings, Guild meetings are no other than meeting at specific time specific place all the people from guild . That meet there will receive 1 friendship box every 10 minutes for the hour period that the meeting. So 6 Max.

5. Level 30 you can start a Nation (A Nations is a group of guild up to 10) ( I will make another guide for this) (tips: Atlantica power leveling level 1-30 just need $16.00 at our website.)

6. Level 50 you start getting buffs from guild.

More info on this topic will come soon...
Credit go to Daenerys..

Atlantica Online Classes guide

Hello players , Goldceo wormly welcomes you !

Do you know how many characters in Atlantica Online ? And do you know which are the Mercennary clases ? Read this article below , and you will get the corret answer !

1. Player character
Sword
The Swordsman has the best survivability of all classes, which makes him the natural tank class. His attack is rather strong, but it can only affect a single non-flying target in the front row, so he should not be solely relied upon for offense. The Swordsman's basic magic skill, Flame Sword, attacks one enemy for a greater amount of damage.
Spear
The Spearman can attack a single non-flying foe in the front row. If there is another foe in the same column directly behind the target, that foe also receives damage, although half of the original target. The Spearman's basic magic skill, Lightning Spear, attacks two foes in a line for greater damage and slows them. At higher upgrade level, Lightning Spear hits up to 3 targets in the column. Aside from the damage from Lightning Spear, it's greatest strength is that it actually removes action points from the receiving targets.
Axe
The slow-moving Viking can attack a single target in the front row. If that target has one or two neighbors in the same row, then those also take some damage. This character has many hit points but low defense, especially versus magic - but this weakness is made up via high magic defense gear that is only usable by the main character. This is one of the primary reasons why the Axe is by far the most popular choice of main character. Because they are so much better than their mercenary counterpart. The Viking's basic magic skill, Freezing Axe, can freeze an entire row of enemies for two turns (depending on level).
Bow
Despite bonuses to evasion, this character's low health make it unsuitable for the front line. It is a potent counter for enemy spell casters though, as the powerful single-target attack can reach every foe, regardless of its position in the enemy ranks. The Archer's basic magic skill, Silence, prevents the enemy from using magic.
Gun
The Gunner wields a gun and carries rather low protection. This character can damage an entire column of foes, with foes in the front absorbing taking most of the damage and half damage to the two behind. The Gunner's basic magic skill, Wild Shot, shoots especially powerful bullets at a column of enemies and deals greater damage.
Cannon
The Artilleryman is armed with a hand-held cannon. Its standard attack damages a cross-shaped area, dealing a low amount of damage. The Artilleryman's basic magic skill, Deep Insight, inflicts damage over an area and enables him to see his foe's remaining hit points. One important thing to notice is that even through the Artilleryman is a ranged unit, they cannot damage flying enemies.
Staff
The Shaman has both healing and damaging skills to support the party. Due to low health and defense, this character is best placed away from the front line. The Shaman's basic magic spell, Blessing of Life, heals her fellow mercenaries. The skill that makes the Staff shine is the main-character-only skill: Evanescent Scud. It does a very large amount of damage to everyone on opposing team and has a low cooldown period.
Guitar
The Musician has mostly ranged skills. This is a new type of character introduced with a recent patch. Its basic attack affects a column of enemy mobs but the class also has the ability to cast spells with various offensive effects.
Power saw
The Power saw character uses a power saw. This is a new type of character introduced with a recent patch. You have to have at least one playable character that has a level of 100 or over to be able to create a new character which uses this weapon.

2. Mercenaries
Mercenary classes include the following:
Sword: Swordsman, Exorcist, Lady Knight, Sailor
Staff: Shaman, Monk, Oracle, Witch, Princess, Elementalist
Axe: Viking, Beast Trainer
Spear: Spearman, Spartan
Gun: Gunner, Inventor, Janissary
Cannon: Artilleryman, Cannoneer
As with player characters, the weapon determines the basic attack. Additionally, the sub-classes differ in the distribution of attributes and available magic skills.

Have you got a clearly answer ? Hope you enjoy yourself in this wonder game .

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